Engine
In my free time, I'm currently working on a general purpose, programmer-oriented game engine.
Features
- Forward rendering
- Deferred rendering
- Physically based rendering
- Skinned animation
- Shadow mapping
- Particle systems
- Immediate mode UI kit
- Data-oriented entity-component storage
Useful links
Here are some of the resources I found helpful while developing the game engine.
- https://learnopengl.com
- https://ourmachinery.com/post/
- https://www.adriancourreges.com/blog/
- https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy.html
- https://antongerdelan.net/opengl/raycasting.html
- https://bruop.github.io/improved_frustum_culling
Back to projects